Seeing is believing, but hearing is feeling
— Thomas Fuller

Max Keast is an experienced audio post-production engineer specializing in sound design, editing, and mixing for film, television, games, and other media.

maxfkeast@gmail.com

In my sound design demo reel, I’ve compiled a range of my work, including designed sound effects and foley. Each piece highlights how I use sound to enhance storytelling and create immersive experiences across different media, from film to video games. I’ve carefully edited the reel to showcase both my technical skills and creative versatility, aiming to give you a clear sense of my approach and the quality of work I can bring to your projects.

recent endeavors

Demo Reel

Arcane: Season 2 | Sound Redesign

Foley
Sound Effects Editing
Backgrounds
Final Mix

Redesign

The video clip was stripped of all original sound, then I redesigned it from scratch, incorporating custom Foley recordings and utilizing sound effects sourced from professional online libraries to enhance the audio experience.

Ori and the Will of Wisps | Sound Redesign

Online Sound Library Efficiency
Sound Effects Editing
Ambience
Final Mix

Redesign

Executed a comprehensive sound redesign for the game, utilizing advanced Pro Tools post-production techniques to ensure a seamless environment.

Sound Design

Student Film | Tough Luck

Recording
Composition
Mixing
Mastering

Music for Film

This marked my first collaborative project, where I served as the lead engineer for the music, overseeing the recording and integration of the soundtrack for the chase scene and end credits, ensuring it complemented the visual elements and narrative.

Max Keast - Sound Design Demo Reel

Action RPG Demo | Sound Design

Online Sound Library Efficiency
Sound Effects Editing
Ambience
Wwise Implementation

For this project, I designed all the sound effects and integrated them into the game using Wwise, guaranteeing seamless implementation and optimal audio performance throughout the experience.

Now playing.

Completed recording and mixing of the demo while attending the Art Institute of Houston, utilizing industry-standard techniques to produce a high-quality final product

software + equipment

SOFTWARE

  • Pro Tools

  • Logic Pro

  • Ableton Live

  • Melodyne

  • wWise

  • Dante

  • Photoshop

  • InDesign

MICROPHONES

  • AKG D112

  • AKG c414

  • Rode NT5/NT4

  • Royer SF24

  • Shure Beta 52A

  • Shure SM57

  • Sennheiser MD421

  • Stereo Flamingo

  • Manley Reference Cardioid Tube Mic

CONSOLES

  • Avid S6

  • SSL Duality 48

  • Microphones

  • Microphones

  • Microphones

OUTBOARD GEAR

  • Microphones

  • Microphones

  • Microphones

  • Microphones

  • Microphones

Relevant

Coursework.

  • Developed advanced audio post-production skills within Pro Tools, applying industry-standard techniques to a detailed sound redesign project for film. This involved an in-depth process of editing, mixing, and enhancing audio elements over the course of one month to meet the project's creative and technical requirements.

  • Gained hands-on experience working within a professional studio environment, mastering the operation of the mixing console and associated outboard gear. Developed a comprehensive understanding of studio signal flow, including the routing and processing of audio signals through various components, ensuring optimal sound quality and functionality throughout the recording and mixing processes

  • Acquired a thorough understanding of Pro Tools and industry-standard audio production techniques, including advanced automation, key command proficiency, mixing, mastering, and signal processing. Gained hands-on experience in applying these skills to a variety of projects, optimizing workflows and ensuring professional-level audio quality and precision throughout the entire production process

Get in touch.