“Seeing is believing, but hearing is feeling”
Max Keast is an experienced audio post-production engineer specializing in sound design, editing, and mixing for film, television, games, and other media.
maxfkeast@gmail.com
In my sound design demo reel, I’ve compiled a range of my work, including designed sound effects and foley. Each piece highlights how I use sound to enhance storytelling and create immersive experiences across different media, from film to video games. I’ve carefully edited the reel to showcase both my technical skills and creative versatility, aiming to give you a clear sense of my approach and the quality of work I can bring to your projects.
recent endeavors
Demo Reel
Arcane: Season 2 | Sound Redesign
Foley
Sound Effects Editing
Backgrounds
Final Mix
Redesign
The video clip was stripped of all original sound, then I redesigned it from scratch, incorporating custom Foley recordings and utilizing sound effects sourced from professional online libraries to enhance the audio experience.
Ori and the Will of Wisps | Sound Redesign
Online Sound Library Efficiency
Sound Effects Editing
Ambience
Final Mix
Redesign
Executed a comprehensive sound redesign for the game, utilizing advanced Pro Tools post-production techniques to ensure a seamless environment.
Sound Design
Student Film | Tough Luck
Recording
Composition
Mixing
Mastering
Music for Film
This marked my first collaborative project, where I served as the lead engineer for the music, overseeing the recording and integration of the soundtrack for the chase scene and end credits, ensuring it complemented the visual elements and narrative.
Max Keast - Sound Design Demo Reel
Action RPG Demo | Sound Design
Online Sound Library Efficiency
Sound Effects Editing
Ambience
Wwise Implementation
For this project, I designed all the sound effects and integrated them into the game using Wwise, guaranteeing seamless implementation and optimal audio performance throughout the experience.
Wizard 101 Commercial | Sound Redesign
Sound Effects Editing
Backgrounds
Mixing
Redesign
I was responsible for the complete audio redesign of this commercial. All sound effects were custom-created by me to enhance the visual storytelling and overall impact. The background music was sourced from the original Wizard101 soundtrack, carefully selected to complement the tone and pacing of the piece
Now playing.
Completed recording and mixing of the demo while attending the Art Institute of Houston, utilizing industry-standard techniques to produce a high-quality final product
Responsible for managing the full production process for an artist, including finding a band, coordinating and conducting a studio recording session, and mixing their original song. In addition to the technical work, I created a professional pitch book designed to present the band to record labels, showcasing their identity, branding, and market potential.

software + equipment
SOFTWARE
Pro Tools
Logic Pro
Ableton Live
Melodyne
wWise
Dante
Photoshop
InDesign
MICROPHONES
AKG D112
AKG c414
Rode NT5/NT4
Royer SF24
Shure Beta 52A
Shure SM57
Sennheiser MD421
Stereo Flamingo
Manley Reference Cardioid Tube Mic
CONSOLES
Avid S6
SSL Duality 48
Relevant
Coursework.
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Developed advanced audio post-production skills within Pro Tools, applying industry-standard techniques to a detailed sound redesign project for film. This involved an in-depth process of editing, mixing, and enhancing audio elements over the course of one month to meet the project's creative and technical requirements.
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Gained hands-on experience working within a professional studio environment, mastering the operation of the mixing console and associated outboard gear. Developed a comprehensive understanding of studio signal flow, including the routing and processing of audio signals through various components, ensuring optimal sound quality and functionality throughout the recording and mixing processes
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I took on the full role of producer and recording engineer. I found a band to work with, scheduled studio time, and managed the entire recording process for one of their original songs. This included pre-production planning, setting up the session, choosing and placing microphones, and running the recording session in a professional studio environment. Through this experience, I gained hands-on knowledge of both the technical and collaborative aspects of recording music, from working with artists to capturing high-quality audio.
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Acquired a thorough understanding of Pro Tools and industry-standard audio production techniques, including advanced automation, key command proficiency, mixing, mastering, and signal processing. Gained hands-on experience in applying these skills to a variety of projects, optimizing workflows and ensuring professional-level audio quality and precision throughout the entire production process
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learned how to create and implement audio specifically for interactive media. I designed sound effects, ambient environments, and user interface sounds to enhance gameplay and storytelling. Using tools like digital audio workstations (DAWs) and middleware such as Wwise, I integrated audio into game engines like Unity or Unreal Engine. The class focused on both the creative and technical aspects of game audio, including working with adaptive sound, real-time parameters, and trigger-based events. By the end of the course, I had built a fully sound-designed game scene, applying industry-standard workflows and techniques.